Since we didn’t have much time to talk about Gaming last Friday, I though I would mention the Gaming Club here. I inherited the program this year and have had two meetings so far, both of which went really well. I had 7 teens each time (some of them different) and they were very excited. They asked me to have meetings more frequently and are happy to suggest new games. It seems that one new one every so often keeps them excited about coming. I also let them bring games in from home as long as they are E or T rated and I do watch those to see what happens in them.
What I really like about the program is the way different ages interact. I have a 6th grader who is teaching the 2 high school kids about a new game. I have also found that PC games are just as popular (if not more so) than the Wii and PS2.
Below is the list of resources that Lauri used to win the grant, most of them are from 2007 and older. If anyone wants any other information I would be happy to pass that on.
Braun, Linda W. “Reading–It’s Not Just About Books.” Young Adult Library Services. 5:4 (38-40), 2007.
Braun, Linda W. Teens, technology, and literacy, or, Why bad grammar isn’t always bad. Westport, CT: Greenwood Publishing, 2007.
“Case Studies: public libraries.” (Chapter 6). Library Technology Reports 42.5 (Sept-Oct 2006): p45(11). Student Edition. Gale.
“Conclusion: what librarians can learn from gamers.” (Chapter 8). Library Technology Reports 42.5 (Sept-Oct 2006): p60(3). Student Edition. Gale.
Czarnecki, Kelly. “A Revolution in Library Service: Gaming is more than just a lure into the library.” School Library Journal. (May 2007), p34(2).
Doshi, Ameet. “How gaming could improve information literacy.” Computers in Libraries. (May 2006). P15(3).
Gee, James Paul. What Video Games Have To Teach Us About Learning And Literacy. New York: Palgrave Macmillan, 2003.
Johnson, Steven. Everything Bad Is Good For You. New York: Riverhead Books, 2005.
Johnson, Steven. “This is your brain on video games.” Discover Magazine. (July 2007): http://discovermagazine.com/2007/brain/video-games.
Ward-Crixell, Kit. “Gaming Advocacy: New ways librarians can support learning and literacy.” School Library Journal. (Sept 2007): p.36(3).
Prensky, Marc. Don’t Bother Me Mom I’m Learning. St. Paul, MN: Paragon House, 2006.
“The Gaming Generation.” (Chapter 2). Library Technology Reports 42.5 (Sept-Oct 2006): p18(6). Student Edition. Gale.
Squire, Kurt and Constance Steinkuehler. “Meet the gamers: They research, teach, learn, and collaborate. So far, without libraries.” Library Journal. (April 2005).
“Video games can reshape education: U.S. scientists.” CBc News. Oct. 19, 2006. www. cbc.ca/technology/story/2006/10/19/videogames-education.html?ref=rss
“Why Gaming? (Chapter 1). Library Technology Reports 42.5 (Sept-Oct 2006): p10(8). Student Edition. Gale.